Discussions on Star Trek: The Next Generation - A Final Unity

Breaking QA Frontiers

I worked on the development and testing of this game during 1993/4. For its time, full motion video (FMV) was sparse in games. Voice acting using the actual cast members was also ground breaking. Something else that was groundbreaking was developing a good QA testing strategy for inherently unpredictable software genre. I created and ran the Hardware Compatibility Lab at Spectrum Holobyte for this and other games including Falcon and Top Gun.

A most surreal experience was to hear the sound of Patrick Stewart as Capt Picard updating his log with the words "Captains Log Stardate ....' over and over and over again emanating from 10-15 employee''s cubicles in the office throughout a working day ;).
It is still a good game to play even now, and it never got the acclaim it deserved.

Breaking QA Frontiers

I worked on the development and testing of this game during 1993/4. For its time, full motion video (FMV) was sparse in games. Voice acting using the actual cast members was also ground breaking. Something else that was groundbreaking was developing a good QA testing strategy for inherently unpredictable software genre. I created and ran the Hardware Compatibility Lab at Spectrum Holobyte for this and other games including Falcon and Top Gun.

A most surreal experience was to hear the sound of Patrick Stewart as Capt Picard updating his log with the words "Captains Log Stardate ....' over and over and over again emanating from 10-15 employee''s cubicles in the office throughout a working day ;).
It is still a good game to play even now, and it never got the acclaim it deserved.