Domains & Types » Computer games » Computer game engine

Computer game engine

Hide Type Description
There is no description available for this type.
Items 1 - 14 (of 14 total in Freebase)
Sort by
  • Software, Programming Language, Computer Game, Computer game engine
    SCUMM (Script Creation Utility for Maniac Mansion) is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion. It is somewhere between a game engine and a programming...
  • Software, Computer game engine
    GrimE (Grim Engine) is an adventure game engine, created by Bret Mogilefsky at LucasArts using the free software scripting language Lua. It was first used for the game Grim Fandango. Partly based on the Sith engine, GrimE was the successor to SCUMM, preserving some...
  • Computer game engine
    The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms. Like Doom, the Build engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world...
  • Computer game engine
    The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and...
  • Computer game engine
    The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL. After release it immediately fork, as did the level design. Much of the engine remained in...
  • Computer game engine
    id Tech 3 is a game engine developed by id Software for Quake III Arena and has been used in many games under the Quake III Arena engine and Quake III: Team Arena engine branding. In its heyday, it competed with the Unreal engine; both engines were widely licensed. ...
  • Computer game engine
    id Tech 2, formerly known as the Quake II engine is a game engine developed by id Software for use in their games, most notably Quake II. Since its release, id Tech 2 has been licensed for use in several other games. One of the engine's most notable features was out...
  • Computer game engine
    id Tech 4, frequently known as the Doom 3 engine, is a computer game engine developed by id Software and first used in the PC game Doom 3. The engine was designed by John Carmack, who also created previous engines such as those for Doom and Quake, which are also...
  • Computer game engine
    GoldSrc, or Goldsource, is the retronym used internally by Valve Software to refer to the heavily modified Quake engine that powers their science fiction first-person shooter Half-Life (1998). GoldSrc is a modified version of the QuakeWorld engine codebase, which in...
  • Computer game engine
    The Wolfenstein 3D engine is the engine that powers Wolfenstein 3D.The biggest part of the engine is programmed by John Carmack. It is written in C and x86 assembly language. It features graphics (raycasting), sound (WAV and IMF), player physics and game control.Many...
  • Computer game engine
    Qfusion is a 3D game engine based on the GPL'ed Quake II source code. It is available for download and modification under the GNU General Public License (GPL). The project was started and is primarily developed by Victor Luchitz. It is programmed in C and supports all...
  • Computer game engine
    id Tech 5 is the name of the new game engine developed by id Software. The name follows id's new naming scheme, which gives information about the generation of the engine (for example the Doom 3 engine is now called "id Tech 4"). This was done so people wouldn't build...
  • Computer game engine
  • Computer game engine