GoldSrc
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GoldSrc, or Goldsource, is the retronym used internally by Valve Software to refer to the heavily modified Quake engine that powers their science fiction first-person shooter Half-Life (1998).
GoldSrc is a modified version of the QuakeWorld engine codebase, which in turn is a development of the Quake engine codebase. Some minor fixes from the Quake II engine were incorporated as it was developed.GoldSrc is able to render in two API − OpenGL and Direct3D.
The successor of the GoldSrc engine is the "Source" engine which powers Half-Life 2.
While the engine has no official name, in the months before the release of Half-Life, many computing magazines described the engine as being based upon "Quake Unified Technology".
Erik Johnson explains the origin of the GoldSrc name in this quote from the Valve Developer Community:
full article at wikipedia
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