Gouraud shading
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Gouraud shading, named after Henri Gouraud, is a method used in computer graphics to simulate the differing effects of light and colour across the surface of an object. In practice, Gouraud shading is used to achieve smooth lighting on low-polygon surfaces without the heavy computational requirements of calculating lighting for each pixel. Gouraud first published the technique in 1971.
The basic principle behind the method is as follows: An estimate to the surface normal of each vertex in a 3D...
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