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The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system (provided by Havok Physics). Source supports both 32-bit and 64-bit environments and the Microsoft Windows, Xbox, Xbox 360, and PlayStation 3 platforms (the last being launched with The Orange Box). It debuted in October 2004 with Counter-Strike: Source and Half-Life 2. Source is designed from the ground up to be highly modular. This allows for the easy upgrade and modification of certain features without breaking other areas of the engine, or breaking engine continuity (that is to say, there need be no 'version jumps' from 1.0 to 2.0). When coupled with Steam, these updates can be distributed retroactively and automatically. For instance, if Source is upgraded to support... full article at wikipedia
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Created by Metaweb Oct 22, 2006
Last edited by mw_template_bot 5 days ago

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