Mage: The Ascension |
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Mage: The Ascension is a Role-playing game based in the old World of Darkness, and was published by White Wolf Game Studio. The characters portrayed in the game are referred to as mages, and are capable of feats of magic. The idea of magic in Mage is broadly inclusive of diverse ideas about mystical practices as well as other belief systems, such as science and religion, so that most mages do not resemble typical fantasy wizards.
In 1996, Mage: The Ascension won the Origins Award for Best Roleplaying Rules 1995. In 2005, White Wolf released a new game marketed under the same name (Mage) for the new World of Darkness series, Mage: The Awakening, with some of the same game mechanics but with substantially different premises and setting.
The basic premise of Mage: The Ascension is that everyone has the capacity, at some level, to shape reality. This capacity, personified as a mysterious alter-ego called the Avatar, is dormant in most people, who are known as sleepers, whereas Mages ...
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