King's Quest I: Quest for the Crown
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King's Quest: Quest for the Crown is a computer game, originally published for the IBM PCjr simply as King's Quest. The story and the general design of the game was developed by Roberta Williams. Williams was the chief designer of all official releases of King's Quest, working with the series all the way through to the last official release, King's Quest: Mask of Eternity.
The Kingdom of Daventry is in serious trouble because its precious magical items the magic mirror, shield and chest have been stolen. King Edward the Benevolent sends his bravest knight, Sir Graham, to retrieve them. If he succeeds, he will become the next king.
Developed throughout 1983 and released in 1984 by IBM as a demonstration product for their IBM PCjr, King’s Quest was not only one of the first "animated" adventure games (Valhalla came before it), it was also the first Sierra Entertainment game to use the Adventure Game Interpreter (AGI) engine. (However, the AGI engine wasn't known as such until King's...
full article at wikipedia
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- May 10, 1984
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