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The Falcon line of computer games is a series of simulations of the F-16 Fighting Falcon fighter aircraft. The games were developed and published by Spectrum HoloByte (later MicroProse). They were noted for their high level of realism unseen in contemporary simulation games. There were five major versions of Falcon: Falcon was originally programmed by Gilman Louie for the MSX (1984, under title of "F-16 Fighting Falcon") and Macintosh (1985 as "Falcon"), and used bitmapped 3D MiG-21s as adversaries. This was several years before Origin's Wing Commander used a similar graphics engine. It was ported to the PC later, but no longer used bitmapped graphics. Instead, the adversaries became primitive polygons instead. Falcon AT claims to be one of the first flight sims to use EGA graphics. Other than that, it wasn't that different from Falcon (1.0). The Atari ST and Amiga versions of Falcon are completely separate products from Falcon AT and Falcon 3.0. They have two "mission...

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The original description for this topic was automatically generated from the Wikipedia article "Falcon" licensed under the GNU Free Documentation License.
Created by Metaweb Oct 23, 2006
Last edited by mw_prop_bot Mar 2, 2008
 

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