Boot Hill is a western role-playing game designed by Brian Blume and Gary Gygax. It was TSR's second role-playing game, not long after Dungeons and Dragons.
Boot Hill has been both praised and criticised for focusing on gunfighting. The first edition was specifically marketed as a miniatures combat game, but even in the later editions, most of the rules are combat resolution, with relatively little setting or social interaction rules. Combat could be short and deadly, with death often coming from a single gunshot. Boot Hill had no character levels per se, but attributes could be raised over time, and in no game of Boot Hill do player characters truly have an advantage over non-player characters in strict observation of the rules. There were also no non-human enemies, or alignment rules, as in Dungeons and Dragons, making the difference between the "good guys" and "bad guys" a matter of interpretation or choice.
It was one of the first games to only (or mostly) use ten-sided dice,...
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