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BattleTech: The Crescent Hawk's Revenge is a real-time tactics game based in the FASA BattleTech universe. Developed by Westwood Studios, it is a major milestone in the gaming industry in that the game serves as the prototype for what would later become Dune 2, the first real-time strategy title on the PC. Essentially, The Crescent Hawk's Revenge was the turning point in PC strategy gaming, where a genre formerly dominated by turn-based titles would begin a massive shift towards real-time. Later Westwood tiles, Dune 2 and Command & Conquer, would expand the legacy of real-time and endear it to gamers everywhere. BattleTech: The Crescent Hawk's Revenge used a real-time tactics engine that required the players to pause the game every time orders were issued to a unit. Players could also speed up or slow down time, allowing them to play the game at any desired pace. The combat was modeled modestly well after classic BattleTech rules, much more so than the later Mech Commander, making... full article at wikipedia
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Created by Metaweb Oct 24, 2006
Last edited by pipeline Apr 25, 2008
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